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Tag: skills

Designers Also Should Build Physical Prototypes

Paper clips container with a post-it. Reads Candy Bar Sponsorship.

My very basic, yet fully functional physical prototype

When designing digital products we, as UX Designers, deal with screens, pages, and page flows. We rarely get physical. Maybe sometimes we make paper prototypes for e.g. website navigation. But typically our experience doesn’t reach beyond digital.

Imagine areas where physical objects and digital applications merge. Think about a smart home use case, where things are interacting with associated apps. Software that, on a digital screen, lets you control the settings of a smart device. If you want to create a really good app for a smart home use case, you need to know how the physical object works.

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UX Design Not is

To understand what UX Design is, understand you must: UX Design not is – only.

It’s been over a year since our division (finally) changed to an agile setup with teams working in SCRUM. At the initial stages, UX for co-workers and other stakeholders was something like this: ok code’s ready, feature’s built, UXer will get into the creative mode and provide the pixels – asap. Something wasn’t quite right yet.

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You really need to moderate your Deliverables

All too often you can observe the following: It’s review time and the first public deliverables are to be shown and discussed. The beamer launches and the UX Designer starts describing the pictures (e.g. wireframes). But obviously, nobody seems to get what he’s talking about. The following discussion gets out of hand and carried away – if there’s any discussion at all.

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